Tricks of the Windows Game programming Gurus. CD-ROM included, 2nd edition eBook

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Written by André LaMothe, the world's best-selling game programming author, Tricks of the Windows Game Programming Gurus, Second Edition has it all! Newly updated to include full coverage of 16-bit high-color modes and much more, this volume takes you through Win32 programming, covering all the major components of DirectX, including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Then you dive off the deep end with 2D graphics and rasterization techniques. Once that's under your belt, get ready for the most intense coverage of game algorithms, multithreaded programming, text games and parsing, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. You ask if that's it? Heck no! On the CDs are two more online digital books covering General 3D graphics and algorithms, along with solid coverage of Direct3D Immediate mode. And if that's not enough, there are numerous articles contained on the CDs by other contributing authors covering a plethora of game programming topics.

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NOM DE FICHIER
Tricks of the Windows Game programming Gurus. CD-ROM included, 2nd edition.pdf
ISBN
9780672323690
TAILLE DU FICHIER
10,28 MB

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Andre Lamothe easily stands out as one of the most well written programming authors in the business, and for those of us that actually want to learn how to blit sprites to a screen or manipulate 3d space, Tricks of the Windows Game Programming Gurus and Tricks of the Windows 3D Game Programming Gurus are required reading. And not only required, but fun and inspiring. These books are more a ...

Tricks of the Windows Game Programming Gurus, 2nd Edition Learn More Buy. Sending Messages Yourself. The last subject I want to talk about is sending messages yourself. There are two ways to do this: SendMessage()—Sends a message to the window immediately for processing. The function returns after the WinProc() if the receiving window has processed the message. PostMessage()—Sends a ...

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